when this mutator is selected, it replaces all the weapons, runes and shields in the map.
why are these new stuff are better than the old ones?...because:

*ShortSword.....// Costs 1 Rune, improved stand attack+new taunt.
*RomanSword....// Costs 1 Rune + backward attack improved+new taunt.
*BroadSword.....// Costs 2 Runes.
*WorkSword......// Costs 3 Runes.
*BattleSword.....// Costs 3 Runes.
---------------//
*RustyMace.......// Costs 1 Rune + kills wit 2 hits in mp,backward improved & little bigger. 
*BoneClub.........// Costs 2 Runes, + little bigger, bug anim fixed.
*TrialPitMace.....// Costs 2 Runes + backward attack improved+new taunt.
*WorkHammer....// Costs 3 Runes+new taunt.
*BattleHammer...// Costs 3 Runes.
---------------//
*HandAxe..........// Costs 2 Runes + StrafeLeft attack improved to standing, its faster & better that way, backward attack improved.
*GoblinAxe.........// Costs 1 Rune + backward attack fixed.
*VikingAxe.........// Costs 1 Rune+backward attack fixed.
*SigurdAxe.........// Costs 2 Runes + little bigger, forward attack improved.
*BattleAxe.........// Costs 3 Runes + dodging wit one hand fixed,forward attack ugly bug fixed (sort of).
-----------------//
*Torch.............//Improved and fixed, now will expire after 7 secs (all other weps after 10)+weapons & shields will respawn after 2 secs, improved runes and shields, all comfort and easy to summon.
 

Summoning in game:

//axes
summon mp.x1 
summon mp.x2 
summon mp.x3 
summon mp.x4 
summon mp.x5 

//hammers
summon mp.h1 
summon mp.h2 
summon mp.h3 
summon mp.h4 
summon mp.h5

//swords
summon mp.s1 
summon mp.s2 
summon mp.s3 
summon mp.s4 
summon mp.s5

//shields
summon mp.d1 
summon mp.d2 
summon mp.d3 
summon mp.d4
summon mp.d5
summon mp.d6

//runes 
summon mp.rh 
summon mp.rp 
summon mp.rp2 
summon mp.rs 
summon mp.rs2 

Installing:
put the files in Rune\system

ServerPackages=MP
 
author is vitaminc
